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Research
Highlights research undertaken in Victorian universities
into games applications and technology.
Research in Games Technology at the ACRI Games Technology
Laboratory
Department of Computer Science & Computer Education
La Trobe University
Research is the primary focus of universities – preparing
for future technologies that will be adopted by industry in
5 to 10 years time. Universities provide time for staff to
pursue and explore research issues unencumbered by commercial
constrictions, and students are encouraged to question and
think through everything that they are taught.
Teaching within universities is within this environment of
research ideas and future technology and it results in students
with a broadly based education, well-founded in the basics
of Mathematics, Physics and Computer Science and specialized
in 3rd and 4th years in the higher principles of scientific
knowledge for Games Technology in such areas as graphics programming,
artificial intelligence, network programming, database and
so forth. This is in contrast to recent trends towards commercialized
marketing of education to niche employment areas. Universities
focus on imparting principles in addition to techniques and
have long recognized the need for formal lectures and objective
assessment to ensure a solid broadly based education. This
ensures that university post-graduate students have modern
knowledge in advance of current industrial practice to ensure
their employment both now and into the future. Industry must
continually grow and move to new technologies and universities
must continue to provide the new research ideas, results and
directions that point the way to a better future.
Read list of
current research
(Provided by Dr John Rankin)
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