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Game Industry Careers

Research

Highlights research undertaken in Victorian universities into games applications and technology.

Research in Games Technology at the ACRI Games Technology Laboratory
Department of Computer Science & Computer Education
La Trobe University

Research is the primary focus of universities – preparing for future technologies that will be adopted by industry in 5 to 10 years time. Universities provide time for staff to pursue and explore research issues unencumbered by commercial constrictions, and students are encouraged to question and think through everything that they are taught.

Teaching within universities is within this environment of research ideas and future technology and it results in students with a broadly based education, well-founded in the basics of Mathematics, Physics and Computer Science and specialized in 3rd and 4th years in the higher principles of scientific knowledge for Games Technology in such areas as graphics programming, artificial intelligence, network programming, database and so forth. This is in contrast to recent trends towards commercialized marketing of education to niche employment areas. Universities focus on imparting principles in addition to techniques and have long recognized the need for formal lectures and objective assessment to ensure a solid broadly based education. This ensures that university post-graduate students have modern knowledge in advance of current industrial practice to ensure their employment both now and into the future. Industry must continually grow and move to new technologies and universities must continue to provide the new research ideas, results and directions that point the way to a better future.

Read list of current research

(Provided by Dr John Rankin)