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Game Industry Careers
Day three Day one Day two

 

This is the day three program of the Industry - Education Forum conducted in Melbourne on October 21, 2004.

9.00 am Review of Day 2 & housekeeping
Unpacking Games: continued
9.10 am

Case study 3: Heroes of the Pacific
Mike Fegan and Ben Palmer, IR Gurus Interactive

10.10 am BREAK
10.30 am

“How-to” in more depth - by request: Art and programming streams

12.00 noon

Research - what’s occurring and how to bridge the gaps

12.30 pm

LUNCH

Simulating industry in education and training - issues and options
1.30 pm Simulating industry in training, or providing practical experiences for the student
Workshop: This session to be led by various institutes describing current approaches taken, then exploration and group discussion of issues and challenges in the light of what industry requires. This session provides an opportunity to explore innovative approaches to take positive measures to increase the pool of industry-ready graduates.
Facilitated by: Lin Thompson. Invited speaker: Dr Mike Moshell University of Central Florida, USA.
3.00 pm BREAK
3.20 pm

Workshop continued:
How can educational institutions best provide what industry is looking for?
What does education require from industry?
Optional topics may also include:
- increasing participation of women
- bridging research
- identification of industry/education partners
- ongoing “professional growth” strategies /actions

4.00 pm Presentations from workshop teams
4.40 pm

Closing remarks

4.45 pm Debrief and wind-up
5.00 pm Close