| David
Giles - formerly a studio manager,
Atari; currently Director AIE |
| David Giles explains some
of the features of the pre-production phase of the games
production cycle… |
David
Giles heads the Melbourne division of AIE.
He has over nine years experience in the video games
industry. David began work at Beam Software, Australia's
oldest and largest video games company as a senior producer.
Beam was taken over by Infogrames/ATARI in 1999 and
David continued to work as one of the Studio Managers
and Director of Development until the middle of 2003.
David has also worked as a university lecturer and
continues to have close ties with tertiary institutions. |

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PRESENTATION
Looks at the cycle of development – the different
phases in the production process and how each relates.
Sets the scene for the three case studies to follow.
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