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Game Industry Careers
Kevin Burfitt - Technical Producer, Atari

Kevin Burfitt observes that new recruits are often surprised at the games work culture…

Kevin Burfitt is the Technical Producer at Atari Melbourne House. Kevins first games were published in 1983 while still in high-school, he then went on to get his degree and work a 'real job' until joining Beam Software in 1995. Kevin has worked on 13 major titles including Transformers(PS2), Grand Prix Challenge(PS2) and GP500(PC).

Kevin has a strong technical background as a Lead Programmer and has more recently moved into the role of Technical Producer. A strong believer in improving the game development process, Kevin is always looking for new ideas and tools to help improve the quality of the games we create.

video of Kevin Burfitt

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PRESENTATION

Looks at the realities of game development – the practical constraints and parameters artists and programmers work to (eg limitations within graphics, real-time animation, hardware issues, etc). An informative session describing the environment in which commercial production happens.

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