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Employment attributes
The most important attributes (in addition
to the technical skills) are excellent interpersonal, communication
and team work skills (including a work ethic), and a passion
for and knowledge of games.
For artists, the specific
skill and knowledge requirements depends on the specialised
areas into which they are required. However, you need to know
the specific technical limitations in which the art will be
incorporated. In game development, this requires graphics
that have polygon budgets which need to be respected. Console
games have very high production values.
A portfolio with a few well chosen and relevant
examples of your work to demonstrate specific skills is the
best way to sell your ability.
For programmers, C/C++ is
an absolute pre-requisite for console games (Java for wireless),
and a strong understanding of mathematics and physics is important.
On top of this, you need to understand the work process (software
engineering), to solve problems and to be efficient and methodical
about coding. Having created or modified a game is the best
way to demonstrate programming aptitude.
Most enterprises set tests in art and programming
for job applicants.
For designers, you need experience;
this is not just a role you can just walk into. Many designers
come to this role through an art background but a programming
background is also helpful. Skills required depend on the
design role. Lead or level designers need a wide knowledge
of games and extensive knowledge of game mechanics and construction.
Sound and audio designers require a good ear
and creative music ability. Creativity, and the ability to
communicate and document your ideas and design visions, is
essential. Providing examples of the breadth as well as the
depth of your experience is the way into design roles.
For production people, the
skills and attributes required vary markedly, depending on
the level of the position (i.e. whether it is a junior position
or senior producer role).
A quality assurance (QA) tester requires little
more than a deep burning passion and lots of experience with
game play. A lead tester requires people management ability
on top of their game experience.
Producers and senior producer roles require
problem solving ability, people and task management skill,
ability to multi-task and manage complex projects (within
a given timeframes and budget). Business acumen is the icing
to achieve top positions. Producers usually come to the role
through either an art or programming background. The key thing
to demonstrate is a working knowledge of all aspects of game
development and good management skills.
For business managers,
administrators and office personnel, an ability to
look after the business side of things is the main attribute.
Quite obviously the more skills and experience you have across
a wide array of areas the greater value you are to a game
company. Some roles may ask for marketing and public relations
ability, procedural or office skills, human resource management
(HRM) experience, or other specific attributes. Senior management
positions require demonstrable experience.
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