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Game Industry Careers

Producer

Kevin McIntosh, Torus Games

Kevin McIntosh

I look after all of the projects here. The producer is effectively the first person on the project right at the start and the last person off at the end.

You are the person deemed solely responsible for the project – from start to finish. The producer has to source a team to make sure they have enough staff to do it. They have to make sure the team has enough hardware. They have to make sure that the customer is happy. And, that the team is scheduled properly.

"If someone says they’ve been reading books and they’ve shown that knowledge and passion over the last year or two, then we may take a punt on them".

Listen to the interview:

What do you do?

The producer has to be on board directing the game every day. We get a certain creative input, but mostly it’s making sure that if the customer wants three more characters, we have to work out whether that’s going to fit into the timeframe, into the budget and whether we have enough people for it. So it’s all about the resource, the budget, and making sure end up with a good product at the end.

How did you get to where you are today?

I started in Quality Assurance. I was handling the coding bugs. I would go and see all of the programmers about the bugs I’d found. I would work out how long they were going to take and say ‘OK, we’ll do these ones and in this order’. Because of the way I was dealing with it, I was invited to into the production role. I was keeping in touch directly with the customer as well. So just from my experience I had in QA and with the customer, I just stepped into production.

What skills are necessary for you to do your job?

On the scheduling side you need to be able to write a schedule and handle a schedule. You need to have a schedule that has enough maneuverability so you can change at a customer’s request.

You have to have a bit of diplomacy with the customer and make sure they’re kept happy, because in the games industry they give projects to people that they like. You have to be their friend and get on with them.

But then you have to be assertive enough to make sure that if staff aren’t delivering, you pull them up on it, that you can do something about it. The team need to be able to see that you are leading the project.

This job requires a really highly organised person, especially if you’re working on multiple projects as well. On the Spiderman Project, there was two different platforms; and on Shrek there are five different platforms. When you are juggling all this information coming at you from all of these different platforms, you really need to order how you are going to do it and make sure that you are delegating it out to other people and make sure they are getting things done on time as well.

How important was your education/training?

I found that work experience is better. Some of the people that we’ve hired into production have gone out and run their own project, or are people that have been in the TV industry. We’ve never particularly hired somebody that has just gone out and done a project management course. Their practical knowledge may be helpful for us here, but it’s the hands-on stuff that’s useful. Once you get in, especially after you learn the jargon and understand how people underestimate their tasks a lot and how things change, then you can become more effective at it.

It doesn’t matter whether you come to producing from a programming side or an art side. We’ve taken a programmer and turned them into producers and that worked quite well. It was good because he already had a knowledge of how long programming tasks would take. He had the skills to be able to talk to the team, so he knew the jargon and he knew the industry.

If we hire internally, we can hire from any position. So people who are in QA and show an aptitude for it, that’s a good opportunity for them to come in. They don’t come into a producer role right away – they begin as an associate producer or assistant producer. If they show some skills in it, they can work their way up until they’re running their own projects.
Hiring from outside industry, it can be from any comparable industry. We have just taken somebody from the TV industry and she will spend probably a year as an associate producer before she gets a project to run completely without supervision.

Where do you see your career going?

When you get more producers, you end up with more senior producers. You can go into a publisher role where it’s more about managing the brand – you work with the marketing people. They don’t worry so much day-to-day about the product. They are more about make sure the retailers are buying and the marketing is going out and things like that.

Another role to come from production is business development. That way you are constantly in touch with all of the customers, trying to win projects and things like that.

What advice would you give to someone wanting to enter the games industry?

The easiest way is to go out and organise a team and run it and show that you’ve got a taste for it. Go and read the books. Join the Australian Institute of Project Management for example – just get involved with producing.

For us at Torus, the main thing to see is passion. If someone says they’ve been reading books and they’ve shown that knowledge and passion over the last year or two, then we may take a punt on them.