About Us
The Game Developers’ Association of Australia (GDAA) was formed in December 1999 and launched at the inaugural Australian Game Developers’ Conference (AGDC) in Sydney.
The GDAA was created by leading developers to increase the profile of the Australian interactive game industry both domestically and internationally in order to:
- Promote the growth of the game industry in Australia
- Represent the interests of GDAA members
- Attract capital and publishers from offshore
- Retain and attract talent in our local industry
- Promote a sense of community within the industry
GDAA Committee Members
| Tom Crago | Tantalus Interactive | President |
| Shainiel Deo | Halfbrick | Vice President |
| Mike Fegan | IR Gurus | Vice President |
| Graham Edelsten | Auran | Secretary |
| Chris Mosely | Redtribe | Treasurer |
| Rob Murray | Firemint | |
| Steve Fawkner | Infinite | |
| Bill McIntosh | Torus | |
| Neil Boyd | AIE | |
The GDAA's Chief Operating Officer (COO) is Mike McNabb.
Annual Reports
The following Anual Reports are available:
- 2003 Annual Report (PDF document)
- 2004 Annual Report (PDF document)
- 2005 Annual Report (PDF document)
- 2006 Annual Report (PDF Document)
Recent GDAA Achievements
he GDAA is
generously supported by Multimedia Victoria, the AIE and its members.
The Australian Industry
Australia has a dynamic and sophisticated game development industry. With experience developing and marketing products for the largest game publishers in the world, Australia offers the best in creative talent, advanced technology and management experience.
Australia also has a strong base of complementary creative industries, including film and television, design, advertising and new media. Our education and training courses are world class ensuring that the talent supply continues to grow and meet future market needs.
At the same time, the domestic market provides a significant test-bed opportunity for international game vendors. The Australian interactive entertainment industry reported combined sales of $825 million in 2002. Australians now spend $2.3million per day on interactive games – about the same as they spend on movies.
Global companies include: Acclaim Entertainment, Electronic Arts, Infogrames, Microsoft, Nintendo, Sony, THQ, and Vivendi Universal.
Australia’s key strengths are:
• Over
40 game development companies
• More than 200 titles
• Developing games for over 20 years
• Fresh creative talent
• Huge skills base
• Great infrastructure and advanced technology
• Open for business 24/7
• World class games: Do it Downunder!
