GCAP 07 Presentations
Papers delivered to Games Connect Asia Pacific 2007
[Select the titles to download Powerpoints]
| Thursday | |
Warren Currell Canadian Game Developer |
Government Support and Funding for Interactive Entertainment in Canada
|
Craig Blair Banker |
Venture Capital / Private Equity investmentsin the Games Sector |
Katherine Blashki Deakin University |
Gimme a job, I'm a Game Geek! |
Penford-Dennis Women in Games |
|
Justin Brow Queensland Univesity of Technology |
My Kingdom for a Senior Flash Developer
|
| Matt Curtis Academy of Interactive Entertainment |
Bridging the Gap
|
Mark Wilson TAFE SA |
CUF01 Advanced Diploma in Screen (Game Art)
|
| Friday | |
| Tom Crago President GDAA |
Introduction to GCAP 2007 |
| Paul Holman, Sony Computer Entertainment | Online Options for PLAYSTATION®3 |
| The PItching process | Overview |
Ronald Haupt Firemint |
7 months, 7 people, 7 million units |
| Saturday | ||
Tony Albrecht Pandemic Studios |
What is a great game? | |
Herman Peterscheck NetDevil |
MMO Fever: The Next Gold Rush | |
Matt Costello Writer |
Developing story and gameplay | |
David Hewitt Tantalus |
PS3 vs. Xbox 360 vs. Wii | |
Amelia King Film Victoria |
Digital Media Industry Support Programs | |
Andrew Bailey Tantalus |
Bullet Proofing Your Build Chain Using Open Source Tools | |
Keith Steury UsabilityOne |
Creating CompellingUser Experiences in Game Demos | |
