GCAP 07 Presentations

 

Papers delivered to Games Connect Asia Pacific 2007

 

[Select the titles to download Powerpoints]

 

 

Thursday  

Warren Currell

Canadian Game Developer

Government Support and Funding for Interactive Entertainment in Canada

 

Craig Blair

Banker

Venture Capital / Private Equity investments in the Games Sector

Katherine Blashki

Deakin University

Gimme a job, I'm a Game Geek!

Penford-Dennis

Women in Games

Women in games

Justin Brow

Queensland Univesity of Technology

My Kingdom for a Senior Flash Developer

 

Matt Curtis
Academy of Interactive Entertainment
Bridging the Gap

 

Mark Wilson

TAFE SA

CUF01 Advanced Diploma in Screen (Game Art)

 

Friday  
Tom Crago
President GDAA
Introduction to GCAP 2007
Paul Holman, Sony Computer Entertainment Online Options for PLAYSTATION®3
The PItching process Overview

Ronald Haupt

Firemint

7 months, 7 people, 7 million units

 

 

 

 

 

 

Saturday    

Tony Albrecht

Pandemic Studios

What is a great game?

Herman Peterscheck

NetDevil

MMO Fever: The Next Gold Rush

Matt Costello

Writer

Developing story and gameplay

David Hewitt

Tantalus

PS3 vs. Xbox 360 vs. Wii

Amelia King

Film Victoria

Digital Media Industry Support Programs

Andrew Bailey

Tantalus

Bullet Proofing Your Build Chain Using Open Source Tools

Keith Steury

UsabilityOne

Creating Compelling User Experiences in Game Demos